Nevernight: Game Over

Nevernight edition

Welcome to The Bookish Games, a variation of the game most commonly known as Mafia or Werewolf. If you want to know more about The Bookish Games, including How to Play, please check out the links in the menu.

THE GAME IS NOW OVER!

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Eliminated:

Survived:

TEAM RED CHURCH WINS!

Congratulations Town! I mean, I’d honestly be a little shocked if you didn’t win with how this game was going. A mafia elimination the first four Days? No kills the first two Nights? That was totally unexpected! But good on you for managing to make it happen.

I honestly believe everyone deserves recognition for making this edition such a great game. In previous games participation has sometimes been a struggle, but it seemed as if everyone was actively engaged this time around and your enthusiasm and problem solving made this edition a real joy to moderate. Thank you for that.

(Inge: For real. I was especially impressed with the 100% success rate on Day lynches, which NEVER happens, but most of the Night actions were on point as well. I honestly think everyone played incredibly this round. Kudos, folks!)

Of course, as always we have to highlight a couple MVPs and for this I have two individuals I would like to shout out:

Nevernight-MVP-Kritika

My first MVP is for Kritika. In all honesty, if it weren’t for Kritika this game probably would’ve had a completely different outcome. Her tie-breaking vote two minutes before deadline on Day One not only resulted in the first mafia elimination (Harker), but also led to Jenn’s suspicious last minute vote switch.

She also successfully investigated two Anti-Town players the first two Nights of The Bookish Games, and though her results confused her momentarily she did eventually share them on Day Four. If she hadn’t shared her investigative results (slightly misled by her thinking “Anti Town” meant Dana and Shannon were on the same team) I believe it is highly unlikely Dana would’ve been eliminated that Day. Her reveal not only guaranteed Dana’s elimination, but also turned the spotlight towards Shannon the following Day who I believe was doing an excellent job of being Pro-Town throughout the game.

So congratulations to Kritika for an excellent game well-played and helping lead your Town to victory! I will be adding this game to your Wall of Fame credits.

NN-MVP-Val

My second MVP is for Val. (For whom I do not have an illustration yet so Val, if you would like to be cartoonified for the Wall of Fame please DM me a picture!) I believe Val deserves MVP status this game not only because she is a great analytical thinker but because she successfully managed to be the only player to vote out all the anti-Town players in the game. Whether she helped lead the charge (Jenn and Anna) or put her faith in others (Dana and Shannon), Val successfully navigated the game to determine who she could trust and helped secure the Town’s win through her votes.

THE SETUP

Inspired by Nevernight, there were a couple of twists built into the set-up of this game (including one that was never used). These twists included: the Blade contests, a darkin affected by Truedark/Truelight, a Third-party lyncher, and a post restriction. Read on to find out more.

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The Blade Contests

As mentioned at the start of the game, each Night a player was granted power(s) as a result of passing a Blade Test. At the beginning of each Day, I would announce what test we would be focusing on in the Spectator chat, we’d create a poll with our top three nominees at the start of each Night, and once the Night ended the person with the most votes would receive their Blade status. Here are how the Blade tests went down:

Now, there was some confusion later on in the game as player roles were revealed as to whether or not those roles were a result of their Blade status. With the exception of Jeann (who died before she could officially be assigned her Blade role), all Blade roles were revealed upon elimination – they just weren’t explicitly stated as such. (That would be too easy. You know we don’t like to pass up an opportunity to add to the confusion.)

There were a couple of ways to figure it out though. Not only were the roles somewhat clear to guess (Spiderkiller = Poisoner) but I did not do illustrations for any player who received Blade status. As a result, while players who were assigned powers from the start of the game (Jeann and Jenn) had illustrations on their tombstone to reflect their powers, those who received them as Blades (Beth and Anna) did not.

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Truedark/Truelight

While originally I wanted to incorporate the holy Trinity into the game to help weaken Mia (as reflected in the book), Inge proposed adding Truedark/Truelight phases to the game and we ran with that. On normal Days, Anne’s only power was Bulletproof, but on Truedark/Truelight Days her powers as a result of being darkin were limited or amplified in the following ways:

Day/Night Two: Truelight. A darkin becomes extremely weakened during Truelight, not having access to any shadows/darkness. As a result, Anne lost both her voting abilities and bulletproof powers during Day/Night Two. (Yup, her lack of vote Day Two? That was totally our doing. But we loved how it added to the theories of a Poisoner which, as you can see above, was gifted to Beth that Night.)

Day/Night Four: Truedark. During Truedark, a darkin is at the height of their power. This granted Anne not only a second anonymous vote she could submit during the Day (which she did not choose to utilise) but also made her completely Deathproof.

(Inge: Ideally, I would’ve liked Lord Cassius as a player too, so this twist wouldn’t only affect Mia. However, it made more sense to run an acolyte-only game. But like Asti said, it worked out well with Meeghan being poisoned (sorry, Meeghan 😂), which added to the confusion.)

But Wait, Where’s Mister Kindly?

Those Truelight/Truedark phases above? Those were also supposed to impact a certain Mister Kindly in this game. Unfortunately, Mister Kindly was unable to make an appearance. 😦

You see, usually I feel a bit bad for the first person eliminated in the Games because they get all invested in playing and then due to whatever randomness occurs on Day One they end up eliminated before the fun can really begin. To combat this, I decided before the game started that instead of being eliminated, the first person voted out of the game would return as Mister Kindly, a Mason/Tree stump

What does this mean? As far as everyone in the game would be concerned, that player would be eliminated like normal at the end of Day One. In reality though, they would be contacted in private by myself, informed that they have been revived as Mister Kindly, and given access to a private Mason chat room with Mia’s player (Anne) where they can discuss the game Day and Night. It’d be giving that player a second chance to be involved in the game, without bringing them directly back into things. And it made sense to me. Mister Kindly is a shadow creature that only Mia tends to know is there, why not limit the role to just observing and communicating with Mia?

Unfortunately, I was unable to put this role into action because the first three deaths were all mafia. And, as a Mason, Mister Kindly needed to be someone Town-aligned with the goal of helping Mia scope out the baddies. By the time we got our first Town elimination (Jeann on Night Three), it was just a little too late and we decided to continue the game without.

(Inge: Y’all are simply becoming too smart.)

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Jessamine as a Third-Party Lyncher

In the book, Jessamine believes Mia’s family is responsible for her father’s death and therefore has a huge vendetta against Mia. As a result, we decided to add a Third-party Lyncher role whose sole win goal was to get Mia (played by Anne) lynched.

To assist with this goal, Jessamine was also granted a 1x Framer power. If Mia was investigated the same Night as being framed, she would appear as “Not Town”.

Unfortunately, between the success of the Town’s voting and Shannon’s desire to help eliminate the mafia instead of using them as a distraction, not much happened in the way of Anne getting lynched. Shannon did attempt to frame her and lead a vote on Day Four, but even if the Town wasn’t distracted by reveals that attempt was doomed to succeed as it was during the Truedark phase where Anne was Deathproof.

Poor Shannon, being evil just isn’t her thing.

(Inge: And we love her for that! You’re too good for this world, Shannon.)

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Hush’s Post Restriction

I have to say, this is probably one of my favourite twists incorporated into this edition just because Greg did such a phenomenal job keeping up with his restriction while not gaining any attention for it.

Greg, as Hush, was required to include an action within every single one of his posts this game. He was granted some flexibility in the way he chose to incorporate his action (through the use of GIFs, *asterisks*, or emojis), but whatever the action it had to be recognisable by the moderators. (Fun fact: His favourite action to use during the first two Days was this emoji: “😊” which, if I counted correctly, he used a total of 29 times in his 27 comments.)

Why was he limited by this post restriction? Well, in the book, Hush’s character cannot speak. He is limited to communicating through a form of sign language called Tongueless. This was our attempt to limit it while still being reasonable.

(Want to see slightly less reasonable? We were originally thinking we might limit his text to short sentences / lowercase text as Hush’s dialogue appears in the book but decided that would be too limiting / obvious.)

Hush dialogue sample from Nevernight

The other roles associated with Hush (you know, to make the post restriction effort worth it) were Odd-Night Commuter and 1x Vigilante. The Commuter power because within Nevernight Hush is often noted as sneaking about in the night and the Vigilante power due to the fact that he was responsible for at least one other acolyte’s death in the book.

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Who are all these random characters I don’t remember?

Ah yes, Leonis, Marcellus, Petrus, Tanith, and Tovo. You remember all of them, right? Probably not. These were five minor characters who appeared as acolytes within Nevernight but who were mostly mentioned in passing (in some cases, the only times their names were mentioned was when Mia provided an update on the most recent acolyte deaths).

Once we decided to limit the players to acolytes (saving the Shahiids for Spectators and leaving the Republic to the side), we decided to pull from the minor character list to round out our cast. And as I like to keep things somewhat unpredictable, these minor characters were assigned roles / alliances based on what was needed for the game instead of what could be predicted by the book. There was never any hint within the book that Petrus and Tanith were aligned with the Järnheims or that Tovo was particularly good at looking for clues, that was just us mixing things up.

BEHIND THE SCENES

As always, here is the information for the secret pages and access to the master sheet where we kept track of each Day/Night actions. If you have questions about anything, don’t hesitate to ask!

  • The Mafia Night Chats The Mafia Night chats have now been imported! You can find what the mafia was saying at Night by looking at the blog archives or visiting the Night links on the Nevernight Edition game page.
  • GoogleDoc Spreadsheet This is the Master Spreadsheet that Inge and I used to keep track of everything in the game from number of comments players made to voting history to Night Action form submissions. Click the tabs on the bottom of the page to see what went down each Day/Night.
  • Spectator Chat (password: eulogies) – This page grants you access to the Spectator chat where the moderators, ghosts, and spectators discussed gameplay and voted on the Blade tests.

GAME MASTER’S NOTES

A Day-by-Day Recap

Do you want a Day-by-Day Recap of exactly what went down this edition of The Bookish Games? I usually leave all the hard work to you, assuming the GoogleDoc Spreadsheet and Behind the Scenes information is enough (and I’m sure it is), but this game was so interesting and unexpected that I actually just spent HOURS writing a Day-by-Day Recap for you. I was originally going to include it in this post but it is LONG LONG LONG because I even went so far as to screenshot comments and feedback forms to explain everything that went down.

So please, someone go look at it and make all that hard work worth it. lol.

Thank You

I really don’t have much else to say in regards to this game other than THANK YOU for being such an amazing group of players. It has been such a joy to not only watch you all in action but it’s been a relief to not have to worry about inactivity or conflicts or any of that. Veterans and newbies alike, I thank you all. I couldn’t have asked for a better bunch of players.

(Oh look at me getting all sappy. Yuck.)

(Inge: Adding to the sappiness. Y’all are amazing. Truly. You’re a good lot and I love helping Asti create these whacky games for you. You’re always making me laugh. Thank you. 💛)

How we’ll be advertising the Bookish Games from now on. Quote by Meeghan.

Next Time…

BG ADSOM

The next edition of The Bookish Games will be A Darker Shade of Magic with Crini co-modding. While dates are to be confirmed, we are currently looking at a start date of mid -September. If you would like to be alerted when sign-ups go live, please make sure to join our mailing list.

(Inge: THE EXCITEMENT IS REAL.)

And, if you are interested in volunteering to help co-mod a future edition, please be sure to let us know! There’s a bit of waitlist so it may be a year or two before we can get to you, but everyone is welcome. Our current prospective co-mod list is as follows: ShannonAnneAsiya, Beth, and Harker. (I feel like we may be missing a person or two so please do let me know if we’ve discussed this before and I’m just blanking on it.)

Thank you once again for an absolutely fun and chaotic edition of The Bookish Games! Rest up this summer and prepare yourselves for September. I have no doubt that with Crini in the mix it’ll be even less predictable than usual. 😈

Asti & Inge

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Nevernight: Day Five

Welcome to The Bookish Games, a variation of the game most commonly known as Mafia or Werewolf. If you want to know more about The Bookish Games, including How to Play, please check out the links in the menu.

NOTE: Only players who have signed up for the Game should comment on this post. If you are not a participant but want to talk about the Games, please contact us on Twitter and we’ll send you access to the Spectator chat.

The Players

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Eliminated:

Game Master’s Notes

Wow, Team Familia Järnheim just can’t catch a break, can they? Four Days, four mafia eliminations. I don’t think any of us could have predicted the game to go this way. Good on you, Team Red Church.

But hey, as good as it must feel to be 4/4 voting-wise, you can’t take it too easy just yet. As you can see, the game isn’t over. And that can only mean one thing: threat(s) continue to lurk in the shadows… (It’s a school for assassins, what did you expect?)

Good luck finding them. Or not. I’ll have fun watching either way.

(Oh, one last thing before I go: the Blade tests are now complete. Those who have achieved Blade status have been contacted and rewarded accordingly.)

It is now Day Five.

You have until Sunday 9pm BST to discuss suspicions and cast your votes. Once the deadline has been reached, the person with the most votes will be eliminated.

Good luck!

Nevernight: Day Four

Welcome to The Bookish Games, a variation of the game most commonly known as Mafia or Werewolf. If you want to know more about The Bookish Games, including How to Play, please check out the links in the menu.

NOTE: Only players who have signed up for the Game should comment on this post. If you are not a participant but want to talk about the Games, please contact us on Twitter and we’ll send you access to the Spectator chat.

The Players

Eliminated:

Game Master’s Notes

Wow, what’s more shocking: the fact that everyone has managed to eliminate three Team Familia Järnheim players three Days in a row or that there finally has been a Team Red Church death? I’m not sure, but all parties involved have something to celebrate going into Day Four.

And there you go, Team Red Church, you now know your team is not immune to death! I hope you haven’t been getting too comfortable these last few Nights. You never know when it’ll be your turn to go next. (Dun dun dunnnn…)

Anyways, I really don’t have much else to add. You guys have all made me one happy moderator with your active participation and deep analysis of gameplay. Keep doing what you’re doing. Gold stars all around!

The Blade Tests

As a reminder, the Blade tests are in effect for this edition of The Bookish Games. These four tests, inspired by Nevernight, include:

  • Shahiid Mouser tests for thievery. For this, we will be looking for players who we consider the best at playing under the radar, the sneaky ones.
  • Shahiid Aalea tests for secrets. For this, we will be looking for players who are good at gathering information and getting others to talk.
  • Shahiid Spiderkiller tests for poison. For this, we will be looking for players who are great at causing chaos, poisoning the minds of others and making it harder for them to see clearly.
  • Shahiid Solis tests for swordsmanship. For this, we will be looking for players who have the most blood on their hands, those who haven’t been afraid to use their votes.

One Shahiid test is attached to each Day in this game, but players are not informed which one is associated with each. Those who achieve Blade status will be granted with extra abilities.

It is now Day Four.

You have until Sunday 9pm BST to discuss suspicions and cast your votes. Once the deadline has been reached, the person with the most votes will be eliminated.

Good luck!

Nevernight: Night Three

Nevernight edition

It Is Night Three.

Welcome Mafia! It is now your chance to openly discuss your evil plans. You may talk about what’s happened so far, brainstorm strategies to survive the next Day, laugh at how clueless the Townies are – whatever your heart desires.

You have two objectives by the end of the Night:

  1. Determine which player you would like to target for elimination.
  2. Determine which Mafia teammate you would like to send to complete the kill. 

Once you have decided on these objectives, please have one of your team members submit your decisions to the Moderators by completing the Night Action form.

You only have 48 hours to make a decision. The Night phase ends each Tuesday 9pm BST. A countdown has been added to the sidebar to assist you in determining how much time you have left each phase.

Remember: Your goal is to outlast and eliminate any other team. Use your kills wisely, and do your best to keep your team alive.

Mafia team: Anna, Dana, Harker, Jenn

Nevernight: Day Three

Welcome to The Bookish Games, a variation of the game most commonly known as Mafia or Werewolf. If you want to know more about The Bookish Games, including How to Play, please check out the links in the menu.

NOTE: Only players who have signed up for the Game should comment on this post. If you are not a participant but want to talk about the Games, please contact us on Twitter and we’ll send you access to the Spectator chat.

The Players

Eliminated:

Other:

  • [HIATUS] Rashika is currently having computer issues and may not be able to comment toDay. She is going to try to make an appearance before the end of Day, but just in case she is unable she has been given a pass on the comment requirements for this week.

Game Master’s Notes

What is going on with this edition of the game? How is it possible that going into Day Three there have only been two eliminations and both are from Team Familia Järnheim? Can it really be that the Town is just that good this edition? Or is there something more going on behind the scenes? Hmmm…

Either way, I don’t really think I need to say anything more. You know how this game works. Good luck!

The Blade Tests

As a reminder, the Blade tests are in effect for this edition of The Bookish Games. These four tests, inspired by Nevernight, include:

  • Shahiid Mouser tests for thievery. For this, we will be looking for players who we consider the best at playing under the radar, the sneaky ones.
  • Shahiid Aalea tests for secrets. For this, we will be looking for players who are good at gathering information and getting others to talk.
  • Shahiid Spiderkiller tests for poison. For this, we will be looking for players who are great at causing chaos, poisoning the minds of others and making it harder for them to see clearly.
  • Shahiid Solis tests for swordsmanship. For this, we will be looking for players who have the most blood on their hands, those who haven’t been afraid to use their votes.

One Shahiid test is attached to each Day in this game, but players are not informed which one is associated with each. Those who achieve Blade status will be granted with extra abilities.

It is now Day Three.

You have until Sunday 9pm BST to discuss suspicions and cast your votes. Once the deadline has been reached, the person with the most votes will be eliminated.

Good luck!