BYOC2: Night Six

BYOC2

It Is Night Six.

Welcome Mafia! It is now your chance to openly discuss your evil plans. You may talk about what’s happened so far, brainstorm strategies to survive the next Day, laugh at how clueless the Townies are – whatever your heart desires.

Here are your main objectives during the Night as a Mafia made up of Arsonists (apart from the general evil scheming, of course):

  1. Determine which player you would like to PRIME for elimination. A player must be primed before they can be ignited. (Think of this as you dousing the target with gasoline, ready for a lit match.)
  2. Determine which Mafia teammate you would like to send to complete the priming. If the Mafia teammate being sent is roleblocked, killed, or affected by some relevant Night action the priming will not be successful. You are not notified when this is the case. Choose wisely.
  3. If choosing to also IGNITE players during a Night, determine which Mafia teammate you would like to send to complete the ignition. The same player cannot complete both priming and igniting actions during the same Night. Using the ignite power will ignite all players that have been previously primed up to that point.

Remember: Players must be primed before they can be ignited. 

Once you have decided on these objectives, please have one of your team members submit your decisions to the Moderators by completing the Night Action form.

You only have 48 hours to make a decision. The Night phase ends each Tuesday 9pm BST. A countdown has been added to the sidebar to assist you in determining how much time you have left each phase.

Remember: Your goal is to outlast and eliminate any other team. Use your kills wisely, and do your best to keep your team alive.

BYOC2: Day Six

BYOC2

Welcome to The Bookish Games, a variation of the game most commonly known as Mafia or Werewolf. If you want to know more about The Bookish Games, including How to Play, please check out the links in the menu.

NOTE: Only players who have signed up for the Game should comment on this post. If you are not a participant but want to talk about the Games, please contact us on Twitter and we’ll send you access to the Spectator chat.

The Players

BYOC2 Day6

Eliminated:

Game Master’s Notes

Look! The same people who decided Day Five’s vote get to decide Day Six’s vote. What could possibly go wrong? Another long Day that ends in a tie? Oh boy, let’s hope not.

To avoid the Day lasting longer than necessary with so few players left, a new rule is now in effect for the remainder of this game. If ALL remaining players make a vote and indicate it is their FINAL vote for the Day, the votes will be tallied and the Day will end.

To indicate that your vote is final and that you are happy to confirm your vote as your final vote for the Day, please submit (or re-submit) your vote as:

VOTE: PLAYER
FINAL

Once you’ve indicated your vote is final, you cannot change it. Even if the Day isn’t called early, a final vote will be unable to be changed. As a result, make sure you are happy to stand by your vote when marking it as a final.

(Note: Players will not need to meet the minimum comment requirement if the Day is called early.)

Also, just to reassure everyone still alive, the game hasn’t been called because there is still no guarantee of which alliance will win. Once I’m certain without a doubt that an alliance has secured the win, the game will be officially confirmed as over.

It is now Day Six.

You have until Sunday 9pm BST to discuss suspicions and cast your votes. Once the deadline has been reached, the person with the most votes will be eliminated.

Good luck!

BYOC2: Night Five

BYOC2

It Is Night Five.

Welcome Mafia! It is now your chance to openly discuss your evil plans. You may talk about what’s happened so far, brainstorm strategies to survive the next Day, laugh at how clueless the Townies are – whatever your heart desires.

Here are your main objectives during the Night as a Mafia made up of Arsonists (apart from the general evil scheming, of course):

  1. Determine which player you would like to PRIME for elimination. A player must be primed before they can be ignited. (Think of this as you dousing the target with gasoline, ready for a lit match.)
  2. Determine which Mafia teammate you would like to send to complete the priming. If the Mafia teammate being sent is roleblocked, killed, or affected by some relevant Night action the priming will not be successful. You are not notified when this is the case. Choose wisely.
  3. If choosing to also IGNITE players during a Night, determine which Mafia teammate you would like to send to complete the ignition. The same player cannot complete both priming and igniting actions during the same Night. Using the ignite power will ignite all players that have been previously primed up to that point.

Remember: Players must be primed before they can be ignited. 

Once you have decided on these objectives, please have one of your team members submit your decisions to the Moderators by completing the Night Action form.

You only have 48 hours to make a decision. The Night phase ends each Tuesday 9pm BST. A countdown has been added to the sidebar to assist you in determining how much time you have left each phase.

Remember: Your goal is to outlast and eliminate any other team. Use your kills wisely, and do your best to keep your team alive.

BYOC2: Day Five

BYOC2

Welcome to The Bookish Games, a variation of the game most commonly known as Mafia or Werewolf. If you want to know more about The Bookish Games, including How to Play, please check out the links in the menu.

NOTE: Only players who have signed up for the Game should comment on this post. If you are not a participant but want to talk about the Games, please contact us on Twitter and we’ll send you access to the Spectator chat.

The Players

BYOC2 D5

Eliminated:

Game Master’s Notes

Surprise! You’re all still alive. Congratulations.

With so few people left, this is where things really get serious. Your actions toDay may be the deciding factor in whether or not your team wins or loses this game. So, you know, no pressure or anything. It’s not like everyone is watching your every move and counting on you to pull through… 😂

There’s only one announcement for this week: I will be flying back to the States to be with my family this weekend. As a result, I am unlikely to be around most of Saturday (and potentially early Sunday). If you have any questions or concerns that pop up during that time, please direct them to Dana. (I should hopefully be back for deadline though.)

It is now Day Five.

You have until Sunday 9pm BST to discuss suspicions and cast your votes. Once the deadline has been reached, the person with the most votes will be eliminated.

Good luck!

BYOC2: Night Four

BYOC2

It Is Night Four.

Welcome Mafia! It is now your chance to openly discuss your evil plans. You may talk about what’s happened so far, brainstorm strategies to survive the next Day, laugh at how clueless the Townies are – whatever your heart desires.

Here are your main objectives during the Night as a Mafia made up of Arsonists (apart from the general evil scheming, of course):

  1. Determine which player you would like to PRIME for elimination. A player must be primed before they can be ignited. (Think of this as you dousing the target with gasoline, ready for a lit match.)
  2. Determine which Mafia teammate you would like to send to complete the priming. If the Mafia teammate being sent is roleblocked, killed, or affected by some relevant Night action the priming will not be successful. You are not notified when this is the case. Choose wisely.
  3. If choosing to also IGNITE players during a Night, determine which Mafia teammate you would like to send to complete the ignition. The same player cannot complete both priming and igniting actions during the same Night. Using the ignite power will ignite all players that have been previously primed up to that point.

Remember: Players must be primed before they can be ignited. 

Once you have decided on these objectives, please have one of your team members submit your decisions to the Moderators by completing the Night Action form.

You only have 48 hours to make a decision. The Night phase ends each Tuesday 9pm BST. A countdown has been added to the sidebar to assist you in determining how much time you have left each phase.

Remember: Your goal is to outlast and eliminate any other team. Use your kills wisely, and do your best to keep your team alive.