Jack-of-all-Trades

Alignment: Any
Role Type: Multipurpose
Choice: Night

The Jack-of-all-Trades has the ability to use several one-shot Night powers. The exact powers that can be used will be communicated to the Jack-of-all-Trades in their role email, but usually centers around investigating, protecting, and killing.

The Jack-of-all-Trades may only use one of their abilities each Night. Once used, an ability cannot be used again.

In Use

Player A: Jack-of-all-Trades with one-shot abilities of a Cop, Doctor, and Vigilante.
Player B: Townie
Player C: Townie

Night One: Player A decides to use their Cop ability to investigate Player B.
Player A receives results that Player B is “Town”. Player A now only has one-shot abilities of a Doctor and Vigilante.

Night Two: Player A decides to use their Doctor ability to protect Player B.
Player B survives the Night, even if attacked by the Mafia, vigilante, or other Night killer. Player A now only has the one-shot ability of a Vigilante.

Night Three: Player A decides to use their Vigilante ability to Night kill Player C.
Player C is eliminated. Player A has no abilities left to use and can no longer submit Night actions.

The Email

You are [insert character name], a [insert alliance] Jack-of-all-Trades.

Abilities:

  • You have multiple one-shot abilities that can be used at Night. You can only use one ability per Night and can only use each ability once. The abilities you are able to choose from include [insert power roles]. In order to use your Night abilities, please submit the Night Action form stating which power you would like to use and who you are targeting.

Win condition:

  • You win if all threats to the [insert alliance] are eliminated and at least one [insert alliance]-aligned player is alive.

Previously Used

The Jack-of-all-Trades role was previously used in the Divergent, Death Note, and Lunar Chronicles editions.

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