Role Type: Protective
A Doctor is a protective role that is able to protect one player each Night from a kill attempt. They are not told if their protection was successful or not. Their protection only stops one kill attempt each Night. It cannot stop a Strongman.
Depending on the set-up, the Doctor’s protective powers may prevent a player from being eliminated the following Day.
Doctors cannot protect any target, including themselves, two consecutive Nights in a row.
The default Doctor is a Sane Doctor, successfully protecting the player from one kill attempt each Night and nothing else. Other variations that can exist include:
Insane Doctor: There is a 50% chance the target will be killed instead of protected.
Paranoid Doctor: The patient is protected as usual but also roleblocked.
Weak Doctor: This Doctor dies if they attempt to protect a player that is not Town-aligned.
CPR Doctor: If the patient is not saved from death that Night (no one targeted them), the doctor kills its patient.
It is not guaranteed that such variations will be revealed to a player when receiving their role information.
Player A: Doctor
Player B: Townie
Player C: Goon
Night One: Player A decides to protect Player B.
The Mafia decides to send Player C to eliminate Player B.
Player B is protected by Player A and therefore survives to the next Night.
None of the players are informed that a kill attempt took place or why it did not succeed.
You are [insert character name], a [insert alliance] Doctor.
- During each Night, you are able to target one person for protection. If a Nightkill attempt is made on that player, they survive. In order to use this ability, please submit the Night Action form each Night stating who you would like to protect. Note: You only protection from one kill attempt per Night and cannot protect the same person two consecutive Nights in a row. You may use your power on yourself.
- You win if all threats to the [insert alliance] are eliminated and at least one [insert alliance]-aligned player is alive.