Cult Leader

Alignment: Third-party
Role Type: Alignment-Changing, Linked
Choice: Night

The Role

Cult Leader is a Cult-aligned player whose Night Action is to attempt to recruit other players into the Cult. The Cult wins when it comprises half of the player list, at which time it controls the lynch and trivializes the rest of the game.

Variation: A Cultafia Leader is given a choice: recruit (cult power) OR kill (mafia power) a player each Night.

In Use

Player A: Cult Leader
Player B: Townie

Night One: Player A decides to recruit Player B.
Player B is notified that they are now a Cultist in Player A’s cult.

The Email

You are [insert character name], a Third-Party Cult Leader.

Abilities:

  • During each Night, you can recruit another player to join your Cult. In order to use this ability, please submit the Night Action form each Night stating who you would like to recruit.

Win condition:

  • You win when your Cult makes up the majority of the playerbase, controlling the Day’s votes.

Previously Used

A Cult Leader was used in the BYOC edition.