Alignment: Pro-Town (variations can be Any)
Role Type: Informative
A player with a Cop ability is able to investigate a player each Night to determine their alignment. Players who are being investigated are not informed that the investigation is taking place.
The Cop’s results will reveal whether a player is “Town” or “Not Town”.
If the Cop is roleblocked, they will get the result “No Result.” The results are the same if they choose to investigate a Commuter during a Night they are gone.
The default Cop is a Sane Cop, receiving all accurate results. Other variations that can exist include:
Insane Cop: Results are the exact opposite of what they should be.
Paranoid Cop: Results are always indicative of non-Town.
Naive Cop: Results are always indicative of Town.
Random Cop: Results are randomised.
Unfortunately those who are given a variation of the Cop role are generally not as informed of as much and must try to determine the accuracy of their results as the game progresses.
Player A: Cop
Player B: Naive Cop
Player C: Goon
Night One: Player A investigates Player C. Their (accurate) results show Player C is “Not Town”.
Player B investigates Player C. Their (inaccurate) results show Player C is “Town.”
You are [insert character name], a [insert alliance] [insert variation, if any] Cop.
- During each Night, you are able to target one person for investigation. You will receive a result of “Town”, “Not Town”, or “No Result”. In order to use this ability, please submit the Night Action form each Night stating which player you would like to investigate.
- You win if all threats to the [insert alliance] are eliminated and at least one [insert alliance]-aligned player is alive.
The (Sane) Cop role was used in The Hunger Games, Harry Potter, Divergent, Death Note, Ready Player One/Two, Grisha, Lunar Chronicles, Chaos Walking, Vicious, Nevernight, ADSOM, Scythe, and BYOC2 editions.
The Naive Cop was used in the Death Note edition.