Bulletproof

Alignment: Any
Role Type: Protective, Passive
Choice: None

The Role

The Bulletproof power gives a player protection from being Night killed. This may be permanent or limited (usually described as x-shot).

Variations

bulletproof vest gives a player protection from being Night killed, but also has the ability to be passed from one player to another. Whoever holds the vest during the Night is protected from all attempted kills.

Other “x-proof” variations that exist include:

  • Deathproof: Unable to be killed during the Day or Night.
  • Lynchproof: Unable to by lynched during the Day.
  • Fireproof: Unable to be killed by the Arsonist during the Night.

In Action

Player A: Bulletproof
Player B: Goon

Night One: The Mafia decides to send Player B to kill Player A.
Nothing happens. Player A survives. His bulletproof power saves him.

The Email

You are [insert character name] a [insert alliance] with Bulletproof powers.

Abilities:

  • Each Night phase, you are protected by your Bulletproof powers. If anyone targets you for elimination during the Night, you will not survive. This is a passive role that does not require any further action.

Win Condition:

  • You win if all threats to [insert alliance] are eliminated and at least one [insert alliance]-aligned player is alive.

Previously Used

The Bulletproof role has been previously used in The Hunger Games, Harry Potter, Divergent, Death Note, Ready Player One/Two, Grisha, and Chaos Walking editions.

The Deathproof role was used in the Ready Player One/Two and Chaos Walking editions.

A Fireproof role was used in the Grisha edition.

The Lynchproof role was used in the Harry Potter and Chaos Walking editions.

 

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