Role Type: Protective, Killing, Multipurpose
A Babysitter is a protective role that can target one player each Night to protect. However, the Babysitter’s protection may backfire. If the Babysitter is targeted to be killed at Night, both the Babysitter and whoever they chooses to Babysit will die.
The Babysitter only protects from a single kill attempt. If multiple people attempt to kill the Babysitter’s target during a single Night, only the first is blocked.
Player A: Babysitter
Player B: Townie
Player C: Goon
Night One: Player A chooses to protect Player B.
The Mafia decide to send Player C to kill Player B.
Nothing happens. Player B is protected by Player A.
Night Two: Player A chooses to protect Player B.
The Mafia decide to send Player C to kill Player A.
Both Player A and the player they were protecting, Player B, die.
You are [insert character name] a Town Babysitter.
- Each Night phase, you may target one player in the game to babysit. Your target will be protected from being Nightkilled. However, if you are targeted for a Nightkill, your target will die with you. In order to use this power, please submit the Night Action form each Night stating who you would like to babysit.
- You win if all threats to the Town are eliminated and at least one Town-aligned player is alive.