Welcome to the Bookish Games, a variation of the game Mafia (aka Werewolf) that was previously hosted at A Bookish Heart and is now hosted at Oh, the Books! For each game, a popular YA book is chosen to be the theme and players are assigned different character roles and powers. Their end goal is to ensure that their team is the last one standing, even if they don’t know who their other teammates are!
If you are not signed up in the game, please refrain from commenting on these posts (otherwise they will be deleted). Instead, you can contact me on Twitter to gain access to a page where you can discuss the game with other players once they are eliminated.
The Game is Now Over!
- [DAY] Sanna @ Fanciful Fictions as Human, Team Ravka, Townie (no special powers)
- [NIGHT] Josephine @ Word Revel as Squaller, Team Ravka, Deflector (able to deflect powers targeted on one person to somebody else)
- [NIGHT] Inge @ Bookshelf Reflections as Darkling, Team Shadow Fold, Traitor (aligned with Mafia but completely unaware of who the Mafia is (likewise, the Mafia did not know the traitor’s identity, only that they had a traitor helping them out), revealed as Townie if investigated) and Roleblocker (able to block one person each Night from performing their Night actions)
- Crini @ All About Books as Volcra, Team Shadow Fold, Fireproof (immune to fire actions)
- Anne @ Lovely Literature as Volcra, Team Shadow Fold, Investigative-Immune (if investigated, results show aligned with Town)
- Sebastian @ Büchermonster as Volcra, Team Shadow Fold, Goon (no special powers)
- Jenn @ The Bookish Ginger as Inferni, Independent, 1x Bulletproof (survives first time targeted for Night kill), Investigative-Immune (if investigated, results show aligned with Town), and Arsonist (each Night can either choose to “prime” a person for fire kill or ignite all the players that have been primed so that they die at once)
TEAM SHADOW FOLD WINS! As you can see, not a single good guy is left in the game as a result of Night Five. All that’s left is the Mafia and the mysterious third-party that no one seemed to really figure out (though Lauren was on the right track in the Mafia discussions). Unfortunately for Jenn, our Arsonist, the numbers have ended up completely against her. If we were to run Day Seven, it would be quite boring as I am sure the Mafia would all just vote for her (if they didn’t I would be completely confused) and there is nothing she could do to stop them. Sorry Jenn! I still give you props for surviving until the end.
I have to say, I was impressed by all the players this time around. With so many newbies in the mix, I wasn’t quite sure how active the game would be or how hard players would play, but overall I feel like everyone did their best. So to everyone who played, especially the newbies, good job!
I do want to give a special shoutout to my one MVP though: Sebastian. While the whole Mafia team played well enough to survive until the end, I was particularly impressed by Sebastian’s contributions to the game. Even though things were somewhat confusing for him as a new player, he never let that stop him from giving his all into the game. His comments during the Days were detailed and misleading, his discussions at Night with his team were thoughtful, and I just loved his general enthusiasm from the game. He’s actually one player that I think I would have been totally fooled by if I were playing this time around!
(The only thing that I felt made him obviously Mafia during the game, that no one else seemed to catch onto, was his lack of vote during Day Five. With so few players left in the game, there is absolutely no reason a Townie would not make some sort of vote. The only reason a person wouldn’t make a vote is if they’re Mafia and they know one of their own teammates aren’t being threatened by the current stack of votes. By not voting, their vote cannot be used against them. :P)
MVP PRIZES: Sebastian, if you would like the MVP t-shirt, please include your shirt size when you provide Kelley with your mailing address for the post card![divider-medium]
The Grisha Orders
As mentioned during the sign ups for this game, the Grisha edition did not involve anything spoilery. Whereas previous games included gameplay inspired by storylines and specific characters included from the book, this edition was inspired in a much broader way so as to not intimidate players who aren’t familiar with the books.
That being said, I’m surprised that those who had read the books didn’t figure out the connection between the Grisha orders and special powers. There are nine orders of Grisha in the series, and all nine were represented in this game with special powers. We tried to attach special powers to these players that related to their Grisha order, such as giving the Inferni the Arsonist powers. All the players who weren’t part of the Grisha orders were not given powers (or if they were given powers, they were passive powers such as being immune to something).
Knowing this information probably wouldn’t have changed the results of the gameplay, but it would have likely given the players a better idea of what they were working with. It also partly explains why the Mafia was able to target so many players with special powers at Night – over half of the Townies (7 out of 13) had special powers. There was always a 50/50 chance that the Mafia would end up hitting a player with a special power with their Night kill, and they usually managed to flip things the right way (the only powerless person they eliminated during the Night was Daphne).
Because we gave Team Ravka so many special powers (including one player who could hand out one-time special powers to other players), we had a hard time deciding on how many Mafia members we should include. We had four, but because none had active powers and they were going against both vigilantes and an arsonist, we were worried that wouldn’t be enough. We weren’t sure about adding a full fifth player though, because we thought that might make them too powerful.
In the end, we added a traitor to the mix, a player who is considered a “half-Mafia”. The Traitor is in many ways like the rest of the Townies, she doesn’t know who the Mafia is. Unfortunately for her, her goal is to help the Mafia survive! This leads to a really tricky balance of gameplay between trying to mess things up while not getting yourself killed.
Inge did the best she could with the limited information she had. She did end up blocking two of her own teammates (Anne and Sebastian) at separate points during the game, but luckily that didn’t end up hurting her team as they often weren’t used to complete the kills. She was successful in helping Jenn eliminate Josephine during this final Night, roleblocking Josephine so that she could not use her powers on herself to avoid death by fire, but I guess her team wasn’t too grateful as they ended up killing her off anyways. Sad times. 😉
The Sneaky Third Party
As some people might have figured out, we did add a third-party killer to this game. Instead of the usual serial killer role though, we decided to go with an arsonist. We liked it because not only did it match the special powers of the Inferni, but we also knew it would probably provide confusion as it meant a second kill wouldn’t happen every single Night. (Muhahaha!)
Though Jenn did manage to survive until the end of the game (woohoo Jenn!), her use of her powers ended up helping the Mafia more than hurting it. If she managed to take out another Mafia member with her arsonist ability, there is a chance this game would’ve ended differently. As the Mafia was in good control of the Day votes though and Jenn ended up targeting mostly Townies, her kills only ended up helping the Mafia secure their win.
Now, if you actually read my Game Master notes closely you would have been able to figure out that an arsonist exists in this game. At the start of Day Three I said that knowing about game roles isn’t required, but may help you in this game. As players with special roles were eliminated already, I was hoping that people would look up the roles on the wiki link provided to see what information they could glean from it. If they were to do that and look up Mimi’s role (who was eliminated Night One), they would’ve been taken to the Firefighter page which says: “In effect, it is a Doctor that only protects from Arsonists.” In other words, if you would’ve read my notes and looked up the roles (as Lauren did for the Mafia at one point) you would’ve figured out quite early on that there was a third-party wreaking havoc in this game. Slackers. 😉
Night Action Order
The last thing I think I want to note for this edition was the importance of the Night Action order. Many players get a bit confused about how this works, which is totally understandable because it is a lot to take in.
Night Actions do not happen in the order that they are received, unless they are the same type of action. In general, we try to stick to the Night Action Resolution guide (the emergency breakdown, because it’s nice and simple). Roleblocking is taken into account first, then deflecting, protecting, etc. We list the order of how we do Night Actions and explain how they all interact each Night on the spreadsheet, if you want to see how certain things happen.
The only time that time of submission becomes important is if two people submit forms for similar powers, such as killing. This happened during Night Four when Jenn ignited Lauren while Lauren was sent to complete the Mafia kill. Because Jenn submitted the Night Action form before Lauren, that meant that Jenn’s kill went through first. Lauren did not get to complete her kill because she was dead. I don’t think the Mafia realized this at the time though, because Lauren’s target still wound up dead (she was another player that Jenn had ignited that Night). Confusing stuff, I know, but hopefully this helps for future games.
Behind the Scenes
As always, here is the information for the secret pages and access to the master sheet where we kept track of each Day/Night actions. If you have questions about anything, don’t hesitate to ask!
- GoogleDocs – Master Sheet – Spreadsheet that contains information about each Day’s votes, each Night’s actions, artifact transfers, points given for votes, and all eliminations. Just click on the tabs at the bottom of the sheet to see what went down each Day and Night of the game.
- Group SF – Shadow Fold Group – The Mafia team were allowed to discuss each Night which players they wanted to kill. (During Night Four their discussion took place on Goodreads due to server maintenance, link provided at top of group page.)
- Group BYE – Dead Player Group – Dead Players (or spectators who were interested) could gain access to this group to discuss the game outside of the main posts. This page was much more active than in previous games – shout out to the dead players for being so talkative and awesome!
Until Next Time…
Originally we weren’t going to be doing another edition of the Bookish Games until the end of the year because Kelley has a move at the end of the summer and I really wanted to be a participant, but since I get so much enjoyment watching other players play the game I decided I wouldn’t mind moderating another game on my own.
So, what’s it going to be next time? Starting June 13th, we will be running the Bookish Games: Lunar Chronicles edition! Inspired primarily by the first book in the series, Cinder, the game will be the same crazy Bookish Game you’re used to seeing here – but with some new twists thrown in the mix (because we’re evil like that, of course). Signs up will start the last week of May, so be sure to check back if you want to give the games another go!